Cinema in the Age of New Media

A look at media at the beginning of the twenty-first century makes one thing certain: nothing is certain in terms of media boundaries and specificities. The cinema, for example, is a composite of elaborate sound and visual systems, enhanced by… Read More ›

Cyberculture, Cyberpunk, Technopoly and Cybercriticism

Cyberculture: cyberspace, technoculture, virtual communities, virtual realities, virtual identities, virtual space, cyborgs, cybernetics, cyberbodies, spectacles, simulations, simulacra and so forth. Cyberculture exists within the globally networked, computer-sustained, computer-accessed and/or computer-generated multidimensional virtual realities. Originally existing in the pages of science… Read More ›